Magic

Magic in itself is one of the most important parts of the Quest series. Present in all 3 core games, it is an extremely useful tool to deploy both in and out of battle. While the N64 games have relatively weak yet useful magic, it is massively buffed in the Gameboy remakes. The Puzzle game doesn't have a Hit Point system, and all Monsters take 1 successful attack while the Bosses take several. Additionally, the magic in the Puzzle game isn't any of these spells but remakes of the Mr. Do! magic attacks, as the game is a redecoration of it. All spells in the RPG-based games use 1 MP, 2 MP, or 3 MP.

Monsters and Bosses also attack using various Magic. Bosses often have unique spells you cannot learn(many of which can remove your enchantments. Something special only to Magma Ball otherwise). Boss spells will be listed on their own pages, respectively. They do not have MP costs due to being unusable outside of various hacking/Gameshark codes. Due to Monsters being programmed differently, they do not have a normal Magic Point stat. Instead, its only purpose is for you to take from it via Drain Magic, taking a percentage of their current MP.

Trivia

 * In the N64 game's coding all 4 spell types(Fire, Earth, Water, Wind) can be found in the Fire spell slots. As well as the boss spells.
 * This cycle continues on for each spell type(Earth goes into Water, Wind, and Boss, for instance), but will not continue the previous spell type.
 * In addition, there's a bunch of weird beta-like spells among the tons of bytes. Sometimes it's just the same spell(for instance, Exit) with no special effects. Just the animations).
 * Boss Spells have their own unique names, essentially the first three letters(romanization of their English names) and then a simple romanization describing it. These are not regular spell names in any way and just simply old code names to describe the action. Some of these three letter names also can sound offensive unintentionally.
 * It's also common for Guides to give unique names to describe the spell. Mam_Arrow, which is a much more powerful version of the Homing Arrow spells, is called Serpentfire Arrow as a nickname.
 * The Prima's Official Strategy Guide does the exact same thing, the only published media to give a name for each Boss Spell. While not accurate exactly(much like the various parts of the Guide itself), it is as close to Official as you can get.