Ghosthound



Ghosthound is a fairly strong monster with a semi-homing attack in Fire Ball Lv 2. As long as it's close enough, it'll generally hit. They will often have higher agility than yourself, meaning only high defense will make the battle easy. As they are Wind, Wind Cutter Lv 1, 2, or 3 won't be very effective.



In the remake, they're not much stronger, and even have a bit lower HP. However, Fire Ball Lv 2 now fully targets you, meaning you can't hope for them to be far enough away. Spells rarely miss, so you're likely to get hit.

Enemy Formations
Ghosthound x 1

Ghosthound x 2

Ghosthound x 2, Skeleton x 2

Ghosthound x 3

Trivia

 * Ghosthound is enemy byte value 9 in the coding.
 * It has a palette swap in Hell Hound. It's bigger in the Nintendo 64 versions.
 * In the remake, Ghosthound loses its skull design and is a more simplistic recolor instead of having more unique textures.
 * It overall is still another kind of hell hound design-wise. However, it also has a more wolf-like design in the remake.
 * For the most part, only stats have changed. It's very similar in both versions of the games.
 * Prima's Official Strategy Guide misspells its name as Ghost Hound, possibly due to it being a swap of Hell Hound.
 * In the Gameboy remake, it actually is spelled as Ghost Hound.
 * Despite Hell Hound being in the puzzle game, Ghosthound is unused there. This is odd as multiple monsters use their own palette swaps to transform into(or monsters with similar sprites).