Apophis



Apophis is normally a pretty high-powered enemy, having rather high stats by the time you meet it. It's very difficult to dodge and will rarely set itself up so Wind Cutter Lv 2 passes by you. Rock Lv 1 and Fire Ball Lv 2 or 3 are fairly effective, but so is your physical attack.

In the Gameboy version, it can hit you from any angle and you're better off just using a lot of strong spells. Magic is heavily buffed so it won't take long to defeat. It can deal rather massive damage to you even then.



Enemy Formations
Apophis x 1

Apophis x 2

Trivia

 * Apophis is byte value 2 in the coding.
 * This monster will only appear with itself. It shares this distinction with Hell Hound, Big Mouth(Nintendo 64 only), Ghosthound, Hot Lips, Pale Rider(Nintendo 64 only), Flamed Mane, Mimic, and Cockatrice.
 * Almost every monster listed can show up with up with more copies of itself, depending the version. Big Mouth can only show up by itself or with Man Eater otherwise, making it unique among these.
 * Apophis is another name for Apep, an evil Egyptian God.
 * The god in question is often represented as an evil snake of darkness.
 * In Quest Fantasy Challenge, Apophis transforms into Pin Head to attack. This monster is also a counterpart to it design-wise, sharing a similar spriteset in the Gameboy version as well.
 * Both Apophis and Pin Head are snake-like enemies who stay on the ground. Pin Head is a Chinese dragon, but does not fly. Whether that's due to a lack of wings or a choice to reuse some of Apophis's animations and model is hard to say.
 * Technically speaking, all monsters except bosses in Quest Fantasy Challenge have 1 Hit Point due to it being a puzzle game. So do you. This also makes it so more than 2 Apophis can show up on a screen at once, something fairly unique to this monster.
 * Apophis has an unused animation, where it curls up and strikes with its head. Its head is the main hitbox for any attack used, including a physical one, if one were to reprogram it that way.
 * Likewise, its hurtbox is pretty much the head. It bobs back and forth upon being hit as if you hit its head, despite hitting closer to its upper neck region in terms of model placement.