Blood Jell



Blood Jell first appears in Cull Hazard, a somewhat deadly cave of enemies. It only can use Homing Arrow Lv 2, but it does decent damage by the time you get there. It's generally useful to be hit a lot by them to boost your defense up fairly fast.



In the remake, they're able to hit you more consistently, but your defense goes up much slower due to it being based upon damage taken instead of how many times you're hit.

Enemy Formations
Blood Jell x 1, Multi Optics x 3

Blood Jell x 2

Blood Jell x 2, Scare Crow x 1

Blood Jell x 2, Wyvern x 1

Blood Jell x 2, Scare Crow x 2

Blood Jell x 2, Multi Optics x 1

Blood Jell x 3

Blood Jell x 3, Caterpillar x 2

Blood Jell x 4

Blood Jell x 5

Blood Jell x 6

Trivia

 * Blood Jell is byte value 8 in the coding
 * It's not much different between both versions of the game. However, magic and defense, as well as how spells are done are changed up quite a bit, making it more consistent in hurting you.
 * Man Eater and Multi Optics share a similar bodyshape. They're sprite variations in the remake as well.
 * Blood Jell transforms into Man Eater as an attack in the puzzle game.
 * The name is simple. Blood + Jell.
 * Ooze monsters, sometimes known as a Jell or Slime, can be very acidic, able to absorb enemies and items easily. Ironically it doesn't have any item drops despite this.
 * It's the only Earth monster in Cull Hazard, Blue Cave, and East Limelin, not counting the remake where Scare Crow is Earth instead of Wind.
 * It's able to be found with at least one other element too in the enemy formations. Wyvern is Wind, Multi-Optics is Water, and Caterpillar is Fire.
 * It's one of the few monsters who can show up to 6 members at once.