Were Hare

 Were Hare is the first monster in Quest 64(and other International versions) in the game's internal coding and the weakest. It is also present in Quest RPG: Brian's Journey and its international version. Despite being one of the game's visual mascots via the boxes itself, it has no appearance in the spin-off Quest Fantasy Challenge and its international version.

Despite its weak stats, when combined with Merrow and Ork Jr it can be quite strong at times, as it can pelt you for 1 damage over and over.



Due to this monster's extremely weak attack, even a Critical Hit move will still rarely do more than 2 damage max. This is more due to the output of Wind Cutter Lv 1 being severely weak with effectively 3 Wind.

To avoid the attack, you can run around in a small circle as it tries to target you. This is ineffective in the Gameboy games, as it straight out targets your character instead of circling around. Not unlike other projectiles.

Enemy Formations:

 * Were Hare x 1
 * Were Hare x 2
 * Were Hare x 2, Ork Jr x 1
 * Were Hare x 3
 * Were Hare x 1, Man Eater x 1
 * Were Hare x 2, Man Eater x 1
 * Were Hare x 1, Ork Jr x 1, Merrow x 1
 * Were Hare x 3, Ork Jr x 2
 * Were Hare x 5

Trivia:

 * Were Hare is the first monster in the game's natural coding, based upon your current location. It is value 0.
 * Were means Human. Hare is a type of rabbit.
 * NPC's joke about being able to beat these monsters up. In reality, the kids in question would likely not do that well if they ever left town. In many games, NPC Villagers often have 1 HP.
 * This is the only enemy to actually look like a Druid, which is a similar class to what your character's spells are based upon(due to nature magic). Likewise, Normoon has quite a few retired Druids, and you can find Were Hares on the same continent as well.
 * In the Gameboy remake, you can get up to 3 Fresh Breads to drop, due to the game no longer having a restriction of one Item Drop per battle. This is extremely common for beginners to notice.